VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (2025)

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (1)

Written by

Barry Elad

Updated · Apr 24, 2025

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (2)

Edited by

Rohan Jambhale

Editor

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (3)

TABLE OF CONTENTS

  • Introduction
  • Editor’s Choice
  • VR in Training and Education
  • Growth Projection for VR Training Statistics
  • VR Training Efficiency in Industry Statistics
  • Current Adoption Usage and Rates of VR in Education Statistics
  • VR Training Program for Soft Skills
  • Benefits of VR in Education and Training
  • Conclusion

Introduction

VR Training and VR Education Statistics: Training and education are two of the most common ways companies use virtual reality (VR) in the workplace. VR has proven useful for hands-on skills like building aeroplanes or soft skills like helping store employees communicate better. Over 75% of Fortune 500 companies utilise VR to train and educate their employees. The education world is undergoing rapid change, with emerging technologies such as artificial intelligence (AI) and virtual reality (VR) becoming increasingly prevalent in schools.

One surprising fact is that 82% of college students use AI, compared to only 58% of high school students. This reveals a notable disparity in how different school levels utilise new technology. Additionally, teachers and students utilise AI at nearly the same rate, with 67% of students and 66% of teachers. This article will provide further insight into VR Training and VR Education Statistics.

Editor’s Choice

  • Virtual Reality (VR) helps people learn better, improving results by 76% compared to regular training methods. Those who train with VR stay focused 4 times longer during sessions.
  • In a PPE training study, learners using VR scored 17.70 points, while those using video lessons scored 15.87, proving VR is more effective.
  • VR is just as good as face-to-face training for building real skills.
  • When training about 375 people or more, VR becomes as affordable as traditional training.
  • A study by Levac et al. (2019) found that VR training enhances medical skills, and numerous reviews concur that the skills acquired through VR are effective in real-life situations.
  • VR Training and VR Education statistics indicate that around82%of college students have tried AI tools, while only58% of high school students have utilised them. This reveals a significant difference in how these two groups utilise modern technology.
  • Students and teachers use AI at almost the same rate — 67% of students and 66% of teachers now use these tools in school.
  • Approximately41% of students believe that AI helps create a fairer learning experience, whileonly 33% of teachers agree.
  • Experts predict that AI will be utilised even more in education by 2024.
  • Virtual reality (VR) is also a big part of college learning.
  • Schools like Arizona State University are leading the way in incorporating virtual reality (VR) into science labs, such as those for introductory biology classes.

VR in Training and Education

  • The virtual reality (VR) education market is projected to experience significant growth. It’s predicted to go from $4.40 billion in 2023 to $28.70 billion by 2030.
  • VR is changing how we learn. Studies show that VR training is 76% more effective than traditional methods.
  • Employees can also learn four times faster with VR courses than regular classroom training, improving workforce development.
  • VR Training and VR Education Statistics stated that 95% of people who practiced with VR said it helped them prepare better for real-life work situations, like making sales pitches and negotiating.
  • People who use VR training experience a 275% increase in confidence in applying what they have learned.
  • This is 40% more than those who learn in classrooms and 35% more than those who use e-learning. This shows how VR helps strengthen knowledge.
  • Learners in VR training say they feel 3.75 times more emotionally connected to the material compared to those in traditional classrooms and 2.3 times more connected than those learning online.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (4) (Reference: virtualspeech.com)

  • VR training greatly reduces distractions. It fully engages users in simulations, making it hard to do other tasks.
  • As a result, employees trained with VR are up to four times more focused during training than those doing e-learning and 1.5 times more focused than those in classrooms.
  • With 375 learners, VR training becomes as cost-effective as classroom training. With 3,000 learners, VR training is 52% cheaper than classroom training.
  • At 1,950 learners, VR training costs the same as e-learning. These findings demonstrate how VR training can lead to cost savings, particularly for larger groups.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (5) (Source: virtualspeech.com)

  • The medical field is also using VR. Surgeons trained with VR make 40% fewer mistakes than those trained the traditional way, showing how VR can help improve accuracy and safety in healthcare.
  • In the mining industry, VR safety training has cut the time lost due to injuries by 43%.

Growth Projection for VR Training Statistics

  • The VR training market is experiencing rapid growth and is projected to continue expanding over the next few years.
  • The global virtual reality industry is expected to reach $62.1 billion by 2027, primarily driven by its applications in education.
  • VR training for schools and colleges is expanding even faster. It is expected to grow by 30.7% annually, highlighting the increasing importance of VR in education.
  • Virtual reality helps people learn more effectively by providing an immersive experience. It’s now a key learning tool for both teachers and learners.
  • 2018, the AR and VR training market was worth $1,677.9 billion.
  • It is expected to grow at a yearly rate of 41.8% from 2023 to 2033, and by 2033, the market could be worth $ 298.6 billion.
  • This indicates that VR training is being increasingly utilised in various fields. It has become a significant part of how people learn and train today.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (6) (Reference: virtualspeech.com)

YearUSD Billion

2022

$23.92
2023

$29.27

2024

$35.86
2025

$43.97

2026

$53.95
2027

$66.25

2028

$81.42
2029

$100.15

2030

$123.28
2031

$151.89

2032

$187.28

  • The market for VR training simulator software is also seeing strong growth.
  • It’s predicted to grow from $0.53 billion in 2024 to $1.34 billion by 2032, an average of about 12.25% annually.
  • The demand is rising in areas like the military, security, and education, proving that VR training is useful in many ways.
  • In short, the future looks strong for VR training, especially in education. As the technology continues to improve, more industries will adopt it, making learning and training more effective and engaging.

VR Training Efficiency in Industry Statistics

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (7) (Reference: pixovr.com)

  • VR Training and VR Education Statistics stated that over 75% of Fortune 500 companies use VR for training and education, and the examples below show how VR has made a big difference for these companies.
  • Boeing used VR for various tasks, such as wiring, assembly, and other specialised training. With VR, they reduced each employee’s training time by 75%.
  • Airbus found that using VR allowed them to perform maintenance tasks 25% faster than traditional methods, like CATIA and DMU. They also saw improvements in portability and logistics.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (8) (Reference: daglar-cizmeci.com)

  • Delta Air Lines used VR to improve technician training, increasing the number of proficiency checks they could perform from 3 to 150 per day, a 5,000% improvement.
  • UPS made significant cost savings with VR training. They cut the time it took to train an employee from 8 hours to just 2 hours, saving 75% of the training time, which resulted in millions of dollars in savings.

Current Adoption Usage and Rates of VR in Education Statistics

  • Virtual reality (VR) training is growing quickly worldwide. In 2023, the global VR in education was worth $14.55 billion.
  • It’s expected to reach $65.55 billion by 2032, with an average annual growth rate of 18.2%.
  • In the U.S. alone, the VR education market could reach $11.36 billion by 2032.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (9) (Source: scoop.market.us)

  • In 2023, most market earnings came from hardware like VR headsets. However, content, including VR lessons and training programs, is the fastest-growing area.
  • VR Training and VR Education statistics indicate that VR is also popular in workplaces because it helps train employees more efficiently and saves money.
  • It’s predicted to grow to $53.73 billion by 2032, with an annual growth rate of 15.56%.
  • While head-mounted displays (HMDs) made the most money in 2020, laptops, desktops, and mobile devices are expected to grow more by 2032.
  • VR Training and VR Education Statistics stated that North America is leading the way, making up over 40% of the market in 2023.
  • VR helps make training more effective and reduces how long it takes. In healthcare, VR use is growing fast, from $8.63 billion in 2023 to a forecast of $21.38 billion by 2032.
  • VR is also being used to train new hires, develop job skills, and help meet safety and legal requirements, proving its usefulness in many fields.

VR Training Program for Soft Skills

  • One of the primary challenges in soft skills training has been creating realistic scenarios, particularly for topics such as conflict resolution and diversity and inclusion.
  • VR helps solve this by placing learners in lifelike situations that make it feel like they’re actually speaking to an angry customer or a coworker of a different race.
  • Most importantly, VR lets them practice without fearing upsetting someone or holding back.
  • With VR, managers could experience those moments firsthand. After the simulations, many said, “Wow, that’s what it looks and feels like.” VR is now helping build empathy and improve communication in a new way.
  • VR Training and VR Education Statistics stated that PwC did a study on VR training focused on soft skills. New managers in 12 U.S. cities were trained on inclusive leadership in person, online, or via VR. The results showed that VR was faster, more engaging, and more effective than the other methods.
  • Furthermore, it became more affordable when used on a larger scale, demonstrating that VR can save money while also improving results.

Benefits of VR in Education and Training

#1. Better Student Engagement—With AR and VR, students can interact with 3D models, which makes learning more interesting. VR education tools can turn lessons into games, making the experience more engaging and enjoyable. This approach helps students understand the material better and motivates them to participate actively in the learning process.

#2. Better Understanding of Complex Concepts—AR and VR help students grasp challenging ideas more easily. Some students may struggle with concepts like how planets move, or geological processes work. VR and AR can create visuals of these concepts, making them easier to understand and allowing students to learn at their own pace.

#3. Learning by Doing – VR allows students to practice skills in a simulated, real-life environment. This is especially helpful for jobs that need hands-on training, which can be expensive or dangerous in real life. VR offers a safe and cost-effective way to practice before doing it in the real world.

#4. Emotional Responses in Learning – Learning isn’t just about facts; it involves emotions, memories, and thinking. The more emotionally engaged students are, the better they remember what they learn. VR helps make lessons more immersive, which triggers emotions and makes the learning experience more memorable.

#5. Encouraging Creativity—AR and VR don’t just help students learn content; they also help them create. Tools like Tvori, a VR storytelling app, allow students to create animated projects easily. This encourages creativity and lets students explore their ideas in a fun and interactive way.

Conclusion

Virtual reality (VR) is transforming the way people learn and train across various industries. The global and U.S. markets for VR education and training are growing fast. It’s used more in healthcare, job training, and schools because it helps cut costs, boosts focus, and improves results.

VR makes learning more hands-on and helps people feel more confident about using their skills. As this technology continues to improve, VR will likely become an even more significant part of how we teach and train in the future. This article has shed enough light on VR Training and VR Education Statistics.

FAQ.

How is virtual reality used in education and training?

Virtual Reality (VR) helps teachers improve their teaching by giving them a stronger understanding of their subjects. It creates an interactive environment that links emotions with learning, which helps boost memory and make lessons easier to remember.

This emotional connection helps teachers and students hold onto what they’ve learned and use it in real life. VR also makes it quicker to understand hard topics, cutting down the time needed to learn complex ideas. Using 3D simulations and engaging content, VR lets teachers learn faster, teach better, and connect more effectively with their students.

How effective is VR training?

According to a PwC report, VR students can learn 4 times quicker than traditional classroom settings. When used for large groups, VR training also helps companies lower expenses. Although there’s an upfront cost for gear like headsets and learning software, VR becomes cost-effective once 375 or more people are trained.

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills (10)

Barry Elad

Barry Elad is a tech enthusiast passionate about exploring various technology topics. He collects key statistics and facts to make tech easier to understand. Barry focuses on software and its benefits for everyday life. In his free time, he enjoys creating healthy recipes, practicing yoga, meditating, and walking in nature with his child. Barry's mission is to simplify complex tech information for everyone.

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